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theprodigy
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PostSubject: 3:1   Wed Jul 09, 2008 12:12 pm

I heard that was the airsoft ratio for kills. Like 3 shot to every real steel's one shot. I hope you understand what I'm saying but I wanted to know if it was true, that for every one shot some takes trying to kill a person in real life we take 3 try to kill someone in airsoft.
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tommyboy
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PostSubject: Re: 3:1   Wed Jul 09, 2008 12:15 pm

It would all depend where you are playing, if you are playing in the woods than it might be higher because when you shoot branches will stop the bb's. but when you are playing in an open area, it might be less. It also may depend on your gun, its upgrades, and your trigger control.
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Airsoftguy
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PostSubject: Re: 3:1   Wed Jul 09, 2008 2:16 pm

Its not that simple. In some cases its exactly the same, but it could be 15 to 1. Airsoft BBs are not as predictable as real bullets, so you can't really figure out what the ratio is. Its probably going to be different in every situation.

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theprodigy
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PostSubject: Re: 3:1   Wed Jul 09, 2008 5:16 pm

No somewhere on a different forum it said the AVERAGE was 3:1 I think so if someone knows what I am talking about can you link me please.
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AirsoftMan
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PostSubject: Re: 3:1   Wed Jul 09, 2008 5:42 pm

I really dont think you can have a comparision. I mean, real bullets are so much more accurate and have such better range. Also, just think how bbs cant even penetrate brush. Bullets can penetrate walls, its just not the same kind of thing.
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tommyboy
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PostSubject: Re: 3:1   Wed Jul 09, 2008 8:22 pm

I think he is trying to compensate for that in the ratio.
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AirsoftMan
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PostSubject: Re: 3:1   Wed Jul 09, 2008 9:00 pm

Well thats my point, you cant compare, hence no amount of compensation would be right.
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theprodigy
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PostSubject: Re: 3:1   Wed Jul 09, 2008 9:01 pm

There is an average and I'm pretty sure it's 3:1.
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Stealthmasterairsoft14
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PostSubject: Re: 3:1   Wed Jul 09, 2008 9:07 pm

Idk about 3 shots.........in woodland/thick desert, it takes a lot more than 3 shot sometimes. (even if I use semi) It all depends on what gun you have too. (TB and hop ups would make a HUGE difference)
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Booligan
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PostSubject: Re: 3:1   Wed Jul 09, 2008 9:32 pm

We play 3-1 ratio. It makes it a little more realistic without being stuck with real cap mags.

3-1 is actually a fairly good comprimise.
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theprodigy
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PostSubject: Re: 3:1   Wed Jul 09, 2008 10:08 pm

No one in the real world kills people with one shot, in Vietnam the average infantry kill was 1 person : 50,000 bullets.
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AirsoftMan
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PostSubject: Re: 3:1   Wed Jul 09, 2008 10:19 pm

Well then you would think it would be 150,000 bbs, but it isnt. In my opinion, you cannot make a comparison.

There are too many difference factors. What bullets would penetrate as compared to bbs, speed of bb (I have dodged bbs at longer ranges), how much the wind effects the projectile,etc.

I understand going for realism, but you cant expect just to compare rations and get an accurate result, it just varies too much.
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theprodigy
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PostSubject: Re: 3:1   Wed Jul 09, 2008 10:26 pm

Real steel varies to... you can get an average and most people's average is 3:1. I just can't remember where I saw that stupid thread Evil or Very Mad. That is why they made the mid cap for airsoft Laughing.
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AirsoftMan
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PostSubject: Re: 3:1   Wed Jul 09, 2008 10:32 pm

Not really, they made it so you wouldnt have to wind, or hear bbs rattling around.

Now, dont you wonder why trained soldiers with better guns took 50,000 round to take out one target? Its because that was ACTUAL war. You're gonna be scared, fighting people with nothing to lose. In airsoft, at milsim as you get, you're never really scared, and you take much more risks than you would were you ever thrown into a real war.

Many troops went their entire deployment without killing someone. I doubt anyone on here has gone more than a couple games without getting a kill. The numbers dont just pass on.
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erric288
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PostSubject: Re: 3:1   Thu Jul 10, 2008 1:55 am

On average in Vietnam it took 50,000 bullets per kill for the standard infantryman. It took 1.3 bullets per 1 kill for snipers.

This is just an average. There are too many variables to say for sure, because it really depends on the situation your in. And there are even more variables because of the differences between airsoft and real steel.
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PurplePeopleEater
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PostSubject: Re: 3:1   Thu Jul 10, 2008 11:27 am

Just so everyone knows it wasn't actually 50k bullets per kill. An average soldier only carried 210 rounds for their rifles at a time. In order for it to be 50k that would mean the soldier used 1667 clips in the war.

The comparison is actually good, 3:1.
If you logically think about it it makes sense.

For those saying soldiers don't kill in one shot, some do. Take the Marines for example, highest trained standard foot soldier. I do believe the Marines are able to take out the target within 1-3 shots average. Army may be able to kill a person in 1-5 shots average.
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tommyboy
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PostSubject: Re: 3:1   Thu Jul 10, 2008 11:49 am

I would depend on the individual, the gun, and a bunch of other factors.
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theprodigy
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PostSubject: Re: 3:1   Thu Jul 10, 2008 1:49 pm

PurplePeopleEater wrote:
Just so everyone knows it wasn't actually 50k bullets per kill. An average soldier only carried 210 rounds for their rifles at a time. In order for it to be 50k that would mean the soldier used 1667 clips in the war.
I think it was 50k for every Vietnamese soldier killed. Lt. Colonel Grossman stated that in a book of his.
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erric288
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PostSubject: Re: 3:1   Thu Jul 10, 2008 2:57 pm

And the show "Weaponology"(of a sniper) on the military channel said so too. 50,000 bullets per kill not necessarily from one man ,and for snipers it was 1.3 bullets per one kill. (In Vietnam)
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AirsoftMan
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PostSubject: Re: 3:1   Thu Jul 10, 2008 7:11 pm

theprodigy wrote:
PurplePeopleEater wrote:
Just so everyone knows it wasn't actually 50k bullets per kill. An average soldier only carried 210 rounds for their rifles at a time. In order for it to be 50k that would mean the soldier used 1667 clips in the war.
I think it was 50k for every Vietnamese soldier killed. Lt. Colonel Grossman stated that in a book of his.

There are really a lot of ways to interpret that data. I dont think a single soldier fired 50,000 rounds at all. It is just (like I already said) only the minority of soldiers actually managed to get a kill. So you have to combine like 3 soldiers to get a kill, and THEN it averages 50,000.

That was my point in my last post, which evidently didnt make sense to you. In airsoft, you honestly get more kills and take more chances than in actual war.
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erric288
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PostSubject: Re: 3:1   Thu Jul 10, 2008 7:37 pm

For example, in airsoft you may charge an enemy bunker with an automatic weapon and get 2 or more kills before you get shot and walk back to the respawn area, but in actual war you would probably stay behind cover and take some quick shots from there sometimes getting no kills or maybe use a grenade from a distance.

So it takes more real soldiers to get a kill than it takes "airsoft soldiers". Plus an airsoft soldier has more rounds and can possibly dodge a BB unlike a bullet.

Overall, 3:1 is accurate in the sense of how many soldiers it takes to kill one enemy in real combat, but does not apply to airsofting. Airsofting is prabably the opposite 1:3 until the first time you are killed. But it varies based on your skill, weapon, situation, etc..
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Stealthmasterairsoft14
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PostSubject: Re: 3:1   Thu Jul 10, 2008 8:26 pm

In Vietnam, they also sprayed like crazy, that's why they made the M16 burst, instead of full auto. lol

Vietnam isn't a good war to mention in this average since most of the Vietnamese soldiers were hiding in holes anyway lol.
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bioniclebert
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PostSubject: Re: 3:1   Thu Jul 10, 2008 9:49 pm

Killing, live bullets flying... These things don't happen in airsoft.
Side talks aside, it's hard to find a good ratio between airsoft and the real world, as it's very much different.

However, real steel discussion is out of the question in this airsoft forum, so we cannot discuss real steel weapons, nor comparisons.

I would see no problem in discussing the physical properties of airsoft that makes it much different, such as the previous talks that members have had (this thread: http://airsoftreports.editboard.com/aeg-discussion-f1/airsoft-physics-101-t398.htm ) , but this is kind of getting in that grey area that we aren't looking for in the airsoft forum.
With that said (until further notice), topic closed.
-Bert.

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